It has been thirty years since the Final Fantasy series launched on the original NES, launching a franchise that would spawn fifteen core entries as well as dozens of spinoffs. From the first journey from saving the Kingdom of Cornelia with the Warriors of Light all the way to traveling the open roads with Prince Noctis and his pals, Final Fantasy has sparked the imagination of millions of gamers, giving us hundreds of memorable characters, worlds, and epic storylines and it doesn’t seem like its momentum is slowing down any time soon.

Like most video games, a suspension of disbelief is required to really enjoy the worlds that the Final Fantasy series offers. Yet, as anything with the word “fantasy” in the title, players really can’t expect everything to be realistic. Whether it is flying ships in the sky or riding gigantic yellow chickens, this series really has no problem stretching the imagination. Though sometimes, it might force us to stretch our imagination a little too far.

Even though the games have obvious fantasy elements, we’ve come across many instances in the games that honestly just make no sense at all. Playing the games growing up, many spells or plotline elements made us scratch our heads and think “That makes absolutely no sense at all!” Of course, this has spawned plenty of internet memes and comics joking about how bizarre Final Fantasy’s logic is. So let’s take a look at the Final Fantasy logic comics that will make you realize how little sense these games make.

25 When Life Brings Zombies, Use Phoenix Downs

The Phoenix Down is probably one of the most well-known items in the Final Fantasy series aside from, of course, a Potion, which is pretty common ground in most role playing games. With the ability to revive an ally, it is always good to have a fair amount on hand while going about your journey.

Of course, veterans know that Phoenix Downs have other uses as well.

For whatever reason, using this item on a zombie monster will instantly end it, making even some of the most ferocious boss battles a one hit thing. Sure, the opposite of life may be… you know, but it’s a little odd that so many villains in the Final Fantasy universe have this vulnerability, especially since it is such a common item.

Comic by HenLP.

24 This Isn’t The Best Business Practice

Inns are a staple in the Final Fantasy universe and plenty of other role playing games to boot, allowing you and your party to rest up for the night, completely restoring your HP and MP. For a few hundred gil, Inns are obviously the much better option than wasting your plethora of Potions. Strangely enough, inns also tend to be a great place for stocking up on goods as often times your room will contain a treasure chest with special items or gil. It definitely seems like a strange business practice for Inn owners to be doing, though, seeing as many of the items that can be obtained in your room easily offset the cost of what you actually paid to get into it. Using business practices like these, it is hard to believe these Inns actually stay open.

Comic by Dorkly.

23 There’s Always Time For A Waltz

The Final Fantasy franchise has spawned dozens of spinoffs over the years from fighting games to shooters (though we are still sadly missing a kart racer!) and it seems like its popularity will let us see more spinoffs in the future. One of my favorites was Theatrhythm, a rhythm game for the Nintendo 3DS which easily has over 80 hours logged on my 3DS. Featuring an assortment of music from Final Fantasy’s thirty year history, you can tap your way through different battles and popular locations.

Though prancing isn’t really something I’d expect many of these warriors to do.

Sure, the game’s story isn’t really all there and it obviously isn’t considered canon, but when you are aware of many of these characters’ tragic pasts, it is hard to imagine them prancing through green meadows on their adventures. Still, it makes for a very satisfying rhythm game.

Comic by Zac Gorman.

22 Perishing is Just A Minor Inconvenience

I’m sure you saw this one coming. Mortality is a pretty common theme in the Final Fantasy series and even though we have seen many characters pass by Final Fantasy VII, no passing is more memorable or heart wrenching than Aeris’. Playing this game as a kid though, I wanted to throw my controller at the television set.

Just use a Phoenix Down already and stop making me cry!

But for the sake of plot development, the Phoenix Down seems to be almost entirely forgotten when it comes to raising those who have passed. Technically, characters who are offed during a battle are really just “knocked out” and not gone, so this could have a little merit. But still, we can’t help but wish there was some way to keep one of the series’ most lovable characters.

Comic by JFRTeam.

21 Time Loop Loopholes

Garland, also known as Chaos, might have been one of the first video game characters to create a plot twist which is saying something since the original Final Fantasy was conceived in 1987. Thinking you originally ended the Princess of Cornelia’s captor at the beginning of the game, Chaos reveals that he was actually sent back in time by his Fiends turning into a more powerful version of himself. He then sent his Fiends into the future to have them send him back before he perishes, thus claiming to “live forever.” It’s a pretty strange plan, though time isn’t really looping per se and each version of Garland would technically be different with no memory of his past. It’s not exactly the best plan for world domination, but hey, it was the 80s.

20 It’s Final Fantasy VI, Not Final Fantasy III

This comic isn’t so much about Final Fantasy logic as it is about mixed up logic surrounding the negative stereotypes surrounding “gamer girls.” People who go way back with the Final Fantasy series will remember the numbering was a bit different for Final Fantasy IV and Final Fantasy VI, renaming them II and III respectively as they were the next two titles actually released outside of Japan. It was definitely confusing by the time Final Fantasy VII rolled around.

This gamer girl knows her stuff though, but these gamer guy’s try to school her on Final Fantasy knowledge… despite her already being in the know. Geeky guys always claim they want a “gamer girl,” but then they act like girls who like games are just being fake. I can’t help but feel bad for the girl in this comic. But then again, who really hangs out and plays Final Fantasy III in groups?

19 Getting Back To The Grind

If the way we actually played video games served as an actual cohesive narrative for the stories contained in them, these plotlines would be absolutely ridiculous. Anyone who has played a role playing game is likely well aware of the grind, or simply running around for hours beating up random enemies to get stronger before a difficult boss. It still raises an important question, however.

How do these characters know they have to grind and that a boss is coming up?

In this comic, Cloud breaks the fourth wall, trying to explain to his comrades how they need to get stronger. Though in the real world, just beating up a bunch of invisible woodland critters wouldn’t really make us stronger, of course. And how does running around in an empty field cause monsters to randomly appear? Tifa and Cid must thing Cloud is having some sort of existential crisis.

Comic by CorpseRunComics.

18 Can You Be Good And Bad?

There’s kind of a bit of ethical ambiguity featured in Final Fantasy VII. There’s no denying that Shinra was a somewhat corrupt corporation, using the planet’s energy for the sake of profit (though is that really so different than the real world?) but other than that, they were really just a business.

Cloud on the other hand decides that joining a bad organization makes him the better person.

Look, I get that you are trying to defend the planet. But what is offing someone’s dog and blowing up Mako Reactors going to do for anyone? Not to mention, I’ll never understand why Avalanche was trying to steal the Big Materia from the rocket, disrupting Shinra’s plan to blow up the meteor. It was worth a shot and they were actually trying to protect the planet!

Comic by GalvatronZero.

17 Good Thing We Kept All Those Swords

Throw is probably one of the strangest attacks in the Final Fantasy series and makes little to know sense. Sure, getting a rock thrown at your head will hurt upon other items that these adventurers carry around, but swords and axes?

It might be better to learn how to wield a katana rather than just throwing it at someone.

And why exactly do these characters hoard all of these extra weapons anyway? Is it just for the sake of being able to chuck them at their enemies down the road? Sure, they can do some hefty damage, but it seems like a waste and they should definitely be added into our spoils at the end of each battle. It’s not like they just disappear! Also, Edge might not be the most subtle Ninja. He’s practically throwing himself at Rydia.

Comic by SaiyaKupo.

16 Who Needs An Airship Anyway?

Final Fantasy XIII may have been one of the more divisive entries in the series, and even though it may not have been everyone’s cup of tea, it was still a pretty good role playing game overall. While the story was still pretty good, it’s still hard to ignore its flaws. Forget the fact that the world is run by demigods who put tattoos on inappropriate places on woman. You could even forget the fact that most of the characters lacked a deep motivation, aside from Sazh who was trying to save his son throughout the game. No, let’s focus on the fact that the entire world was pretty much just a straightforward corridor that you’d run through without anywhere else to really explore… despite at some points having access to airships. XIII, you had your good points, but variety was not one of them.

15 Too Little, Too Late

Normally I’d say it’s better than never, but I think Cloud might have come to the conclusion that he could use a Phoenix Down on Aeris a little bit too late in this Final Fantasy VII comic. Based off what we previously discussed, logic would make it seem that Aeris could be revived using a Phoenix Down… you know, since that is its purpose and all.

Unfortunately, Cloud got the memo a little too late.

Going back to the Forgotten City a little bit too late, Cloud found Aeris’s body. Sadly, it looks like it has been quite some time after her demise and she is nothing more now than a decayed body. It might be best to rethink that plan as no one once a rotten Aeris hanging around.

Comic by Kurama-Chan.

14 Safety Should Always Come First

The Final Fantasy series has always had a heavy emphasis on the idea of the game being a journey with friends, but no game made that quite has relatable as Final Fantasy XV with Noctis going on a road trip with his pals. No, it might not be as epic as say traveling on an airship, but you couldn’t help but think of the Regalia as the team’s epic steed over time. Strangely, Noctis and his pals never really kept safety in mind. They never wore seatbelts and half the time they were hanging outside of the car. Good thing I usually let Ignis drive. If it were my driving style, Prompto probably would have flown out of the car early on, though in the game, bumpy roads and car physics don’t mean a thing.

Comic by Ry-Spirit.

13 Vaan Might Be A Little Too Trusting

Early on in Final Fantasy XII, the “lead” character’s brother is offed and betrayed by the once loyal knight Captain Basch Von Rosenberg (from Dalmasca!) betraying his kingdom and leading Vaan to despise him… or so it seems. Eventually, Vaan and the party find a captured Basch in an underground prison and naturally, Vaan’s reaction is somewhat aggressive toward the person that betrayed his brother.

Yet it a matter of seconds, everything Vaan once thought was debunked.

Basch explains that he was actually framed and that it was his twin brother who did so. Okay, maybe it was true and all, but in most cases, that would have to be the most pathetic excuse in the book. Without any proof, Vaan and the party easily except this explanation and have Basch Von Rosenberg (from Dalmasca!) join the party. Maybe he’s a little too trusting for his own good.

12 This Was No One’s Favorite Final Boss…

Final Fantasy X’s storyline has a lot of elements that require a suspension of disbelief, especially since the core storyline is basically about religion and basically is all about faith. This is a world we are talking about where those who have passed turn into monsters unless a summoner dances around their corpses afterall. While the idea of how the deceased get to the afterlife is pretty ridiculous in itself, there are plenty of other elements that might make you shake your head. Most likely, one of those moments was the final boss, Yu Yevon. Basically a manifestation of God and worshiped for centuries, the final boss turn out to be a rock that looks pretty much like a giant cockroach. We’re all for epic finales, but this entry’s was a little lackluster.

11 From Level One To One Hundred

Most role playing games start the heroes at a measly level one when beginning their adventure. From swatting Goblins with knives in green meadows to taking down giant Behemoth’s in forbidden castles, your character grows a lot during the hours spent playing Final Fantasy games. Maybe a bit too much. Why is it exactly that warriors can’t use the most powerful sword in the game right at the beginning? And once you collect so many spoils and treasure, how exactly is it that a party of four can carry so much loot along the way? The typical black mage becomes overpowered as well, starting by lighting a fire with what could be done with matches to being able to use spells that could ultimately end the world. We’re all for this progression, but getting to level hundred pretty much makes these characters the equivalent of Gods.

Comic by BrainslugComics.

10 It’s Always Nice To Accessorize

We really didn’t get to see Zack Fair and Cloud Strife’s friendship develop, other than a few optional scenes in Final Fantasy VII. Crisis Core on the other hand gave us a much deeper look into their budding friendship and it is a shame that it ended as tragically as it did. Potentially a deleted scene from the game, this comic strip shows Zack showing off some of his new accessories to his otherwise apathetic friend.

And boy, does Zack look cute in that ribbon.

Accessories never really made a lot of sense in the Final Fantasy series. There is really no telling why wearing a ribbon would make you immune to all status effects or why a white cape protects you against silence. Not to mention, most of the characters would look ridiculous wearing such things to begin with.

Comic by Knilmaloon.

9 He Must Hit The Gym Quite A Bit

One of the most memorable, if not completely absurd boss fights in Final Fantasy VI is against the Phantom Train, a train possessed by ghostly spirits and which chases Sabin, Cyan, and Cecil along the train tracks. It’s silly enough that the characters choose to run from it all while fighting it rather than just run off the tracks. No, what’s ridiculous is that Sabin as the ability to destroy it by using his martial arts alone.

Sabin is definitely protein loading because this kind of power is otherworldly.

Using his Suplex attack, Sabin can actually pick up the train and toss it to the ground. If you thought fighting a train with a bunch of swords an knives was already silly, Sabin picking up a train easily trumps that.

8 I Need A License For What, Now?

It seems like you need a license to get anything done in Final Fantasy XII’s world of Ivalice. Final Fantasy XII introduced a new equipment system where fighting enemies would net you License Points which could then be used to unlock licenses to equip new accessories and weapons. But why do they need licenses exactly?

This isn’t exactly driving a car we are talking about here.

Without the proper license, your character might not be able to do something as simple as wear a hat or hold a sword. It made for an innovative system when leveling up your characters, but the idea itself would be absolutely ridiculous in the real world. I guess the Empire really is that desperate for power in order to take these measures!

Comic by VGCats.

7 He Sure Wasn’t The Nicest Prince…

One element that is often questioned in games that have an actual day and night cycle is when do these characters actually rest or sleep? In Final Fantasy XV, Noctis’s pals will gladly express to their prince when they are feeling tired or hungry, usually in the late night requesting that they pull over to find an inn.

Unfortunately, getting a good night’s rest is entirely up the king’s grace.

Continuing to fight monsters over a long period and waiting to cash in your experience points at an inn can definitely have its benefits, leaving many players continuing the good fight and doing quests while your comrades end up becoming sleep deprived. Sorry, Prompto, we’ll stop when Noctis says it is time to stop, even if we have been traveling for three days straight.

Comic by RySpiritArt.

6 Handle With Care

The l’cie of Pulse certainly do have it rough, being branded with a l’cie tattoo and forced to finish their focus ultimately ending with them turning into monsters or a crystal, depending on the outcome. Either way, it seems like both possible endings are the end of the line. Despite that, many l’cie try to finish their focus as being immortalized in crystal seems like the better option. Or is it? Crystal can be extremely fragile and just falling down to the ground could completely shatter a person’s crystalized body. Snow doesn’t seem to mind though as he tries to bash through the crystal his fiancé Serah is crystalized in. Careful Snow, otherwise you might have one broken up fiancé to go home to and you know how overprotective her sister can be.

Comic by Dilly-Oh.