If you make a list of multiplayer games that changed the gaming landscape for the genre, 1997’s GoldenEye 007 would most definitely be near the top of the list. The game was originally nothing more than yet another movie adaptation meant to cash in on the popularity of James Bond’s 1995 actioner GoldenEye. It was made by the lovely developers at a British game development company called Rare, and so muddled was the game’s creation process that it was finally released a whole two years after the movie came out.
But once the game was released, it caught hold of the gaming population’s imagination in a way that few games do and essentially birthed the modern multiplayer shooting game. The graphics for the game were amazing (for that time period), offering an incredibly immersive experience where you really felt like Agent 007, and the music very effectively set the stage for all the sleuthing and mayhem your character unleashes.
But it was the multiplayer mode that really made the game a must-have for parties and any kind of get-together for gamers. You could spend hours blasting away at your friends on one of the game’s many multiplayer stages using the game’s easy-to-learn control system and assisted aiming feature.
Considering the popularity of the game and its deeply detailed structure, it’s no wonder that fans are still poring over various stages and coming up with hitherto unknown secrets. Here are 25 hidden parts of GoldenEye 007 that only the most attentive fans were able to uncover:
25 Find The Golden Gun
In the Egyptian level, there is a Golden Gun hiding behind one of the bulletproof glass panels that you can get to using a special series of moves. Step on the block that is lit for underneath. Now perform the following series of movements:
Left 2, Up 2, Right 3, Up 2, Left 1, Up 1, Left 1, Up 2.
If you do the steps in the right order, the bulletproof glass lowers once you get to the case in the middle of the room. There you will find the gun along with some ammo. Look down if you’re having trouble locating the objects.