With the evolution of consoles over the last few decades came many innovations to help enhance a gamer’s experience while enjoying the system. Along with enhanced graphics and smoother runtime, changes to how we play games also came about. A great example of this is the introduction and normalization of motion controls.

The movement into using motion controls in gaming started to gain steam with the introduction of the Wii Remote for the Nintendo Wii in 2006. Since then, many companies have created controllers with some form of motion-sensing within them. While some companies created all-time great controllers, others didn’t quite live up to the hype.

10 Best: Wii Remote

Let’s start with the controller that started the craze. Known as the “Wiimote” for short, the Wii Remote was built with an accelerometer and gyroscope in order to detect movement and gesture recognition. There is also an infrared sensor built into the remote that allowed for the pointing mechanics of the device to be used along with the Wii’s sensor bar. The remote was never perfect and dealing with the sensor at times was annoying, but it was innovative for its time and the various attachments that people could get for the Wiimote helped give people more versatility in how they played.

9 Worst: Razer Hydra

It’s not that the Razor Hydra is bad, it’s that its competition has done far better. Unlike many devices, the Hydra uses a weak magnetic field to detect how the controller is positioned and where it is being pointed at a moment in time. Razer partnered with Valve and Intel to get as many games to be compatible with the controller as possible. It was released in a bundle with Portal 2, which added new levels to use the Hydra’s capabilities. The controller’s limited compatibility with most games out of the gate hurt it. The fact the controller uses a wired connection makes the experience more cumbersome.

8 Best: Switch Pro Controller

Although it isn’t the primary controller of the Nintendo Switch, it might as well be considered that knowing how many fans seem to prefer it to the Joy-Con. While the Joy-Cons may be easier to move around, the Pro Controller also has a built-in accelerometer and gyroscope that allows players to smoothly move their controller around if need be.

The controller also has HD Rumble, the haptic feedback system that was implemented into the Joy-Con. It’s a comfortable controller all-around that fits all the standards needed to play Switch games and even some PC games.

7 Worst: Joy-Cons

There are plenty of positives about the Joy-Cons. The flexibility of being able to attach and detach them from the Switch is great for players who want different ways to play a game. The motion of the controls seems fine and the HD Rumble works extraordinarily well with games that use it to the fullest extent. That said, the Joy-Cons continued technical problems, specifically with the joystick drift that causes player movement to become erratic. This has led many Switch users to replace their Joy-Cons over time, which easily begins to burn holes in consumer’s wallets.

6 Best: DualSense

Despite it only being out for about a month now, the DualSense has already placed itself among the greatest controllers ever made. While the motion sensing is secondary to a lot of its excellent features, it’s pretty solid and is showcased well in games like Astro’s Playroom. On top of this, the controller has haptic feedback through voice coil actuators and a built-in microphone. Plus, developers are able to program their game so the triggers on the controller become more restrictive. It’s because of all these features that the DualSense has become one of the highlights of the next-gen cycle.

5 Worst: Sixaxis

For Playstation, their move into motion-controls implemented in their primary controllers was not strong out of the gate. A great example of this is the Sixaxis, a controller named after the six degrees of freedom implemented into the controller’s motion sensing. The Sixaxis came out initially with the Playstation 3 but was initially panned for not including haptic technology that many players sorely missed in the early stages of the console. This led to the creation of the DualShock 3. Neither controller was that impressive when it came to motion controls, with later iterations of DualShock improving on it.

4 Best: Kinect

Let’s take a detour into the camera department, as motion-detecting cameras are also a part of motion-based gameplay. The Xbox Kinect used technology developed by Primesense which included infrared projectors and a microphone array that could help recognize a player’s gesture, speech, and body movement.

All of this was a recipe for success for Xbox as they have not stepped as heavily into the VR department as other hardware developers. While the future of Kinect is uncertain as of now, the camera was a big step forward to controller-less gameplay.

3 Worst: EyeToy

Two things can absolutely be true when it comes to the EyeToy for the Playstation 2: It was an innovation ahead of its time and it doesn’t hold up at all to today’s standards. It was controller-less gameplay before the Kinect, with technologies that had the ability to detect a person’s presence and their movements. Since the device came out in 2003, it was a wild concept and a cool idea. However, there were many times that the technology did not work well, with the device not properly reading the person in the room despite some calibration technology in it. That doesn’t mean the device wasn’t fun, but it was far from perfect.

2 Best: PlayStation Move

Combine the versatility of the WiiMote and the detection of the Kinect, and you get the best motion controller out there. The PlayStation Move has been around since the PlayStation 3 and has two key elements to it that make it work so well. The motion-sensing include a three-axis accelerometer and also a three-axis angular rate sensor, which help detect movement and rotation. It has a magnetometer to help correct any errors in placement detection and the Playstation Eye helps in knowing how the controller is positioned. It isn’t a perfect device, but its accuracy makes it the best out there right now.

1 Worst: Wii U GamePad

The Wii U is arguably the worst console to come out in the last decade, if not ever, and it’s not just because of the less-than-stellar marketing by Nintendo. Some of the blame can be put on the controller, the Wii U GamePad, a tablet that simply was too big to be taken seriously. The controller had to constantly be plugged in after only three to four hours, making the motion part of the Gamepad a bit more difficult. Again, the motion-sensing wasn’t the worst, but its range was rather poor. The fact that some of the games on the Wii U required the WiiMote instead of the GamePad for some motion-required parts said it all.

NEXT: The 5 Best Designed Game Controllers Ever (And 5 That Just Don’t Make Sense)