Toxicity in gaming is still a problem that nobody has been able to really solve. The best we’ve managed to do is make small steps like removing celebratory dances in FIFA 21 or fining pro League of Legends players, but taking on an entire community just seems like too big of a problem to solve.

Most online multiplayer games use a series of criteria for their matchmaking queues to ensure everyone has a fun time, ranging from network connectivity to a players’ skill level. This is the first time we’ve heard of a matchmaker using player toxicity as a metric.

Source: GamesIndustry.biz, USPTO