The game for sociopaths and people who love lying, Among Us, has been all the rage lately, we’ve even reviewed it as well. No wonder, since it’s a very unique and fun experience. But, this experience does have a lot of rough edges.
There’s a lot of ways this game could be improved, and it’s likely they’ll fix everything we’re about to mention in the sequel. Although, its seeming like the sequel has been canceled for content updates, so maybe these fixes aren’t so far off after all.
10 Pets Shouldn’t Stick Around
There have been so many cute comics, videos, and jokes made about this bug/feature, we’re of course talking about the fact that “pets” stay around after a person has died. Because, once a body is discovered or an emergency meeting is called all bodies disappear, which is perfect for the Imposters. That said, anyone who pumped a bit of extra money in and bought a pet has a slight advantage as their pet will sit right where their body used to be and just look all sad, essentially ruining the slight advantage these disappearing bodies gave the Imposters.
9 Vents Shouldn’t Animate If They’re In The “Fog-Of-War”
This is something that only happens in a few certain spots in specific maps, but players can actually see when vents open and close in dark rooms. We know players can hear vents opening, but this is different. For example, there’s a vent in the top-left area of electrical on the Skeld map (usually a fantastic map for Imposters) that can be seen pretty clearly from both Security and Med-Bay, and if a player knows that someone is 100% in Electrical and then they see the vent open, odds are they’ll know who the Imposter is. It doesn’t happen all the time, but when it does it feels really unfair and Imposters have just started to avoid that vent altogether.
8 Allow Players To Change Maps From The Lobby Laptop
This is just a slight quality-of-life complaint but not being able to change the map from the lobby menu is straight-up annoying. Having to back out to make a new lobby just to change maps, change a player’s name, or change the number of imposters is unintuitive. It could easily be included in the list of laptop settings within the lobby pod, but for some reason, it isn’t. Again, very small complaint, but with the added step of sending the lobby code to everyone, it gets old pretty quickly.
7 Let Crewmates Leave Messages For Mistaken Imposter Ghosts
How many times have players voted out one of their friends who they swore were “sus” but it turned out they were innocent? What if there was an option for players to leave messages for ghosts, like a memorial of sorts in the hub area (cafeteria, office, etc)?
That way ghosts can go check out if their friends feel bad for ejecting them into the cold dark vacuum of space, and Imposters can leave notes on there whenever they’re feeling cocky.
6 There Should Be A Colorblind Accessibility Option
There are a decent amount of different colors players can use in Among Us, but there’s no colorblind option in an individual’s settings, or in the lobby settings, which is frustrating. Especially considering that the Emergency Meeting/Body Report menu just shows a list of everyone and their names, but not their costumes. So, if a colorblind player did memorize who is who based on their skin or hat (and not their name), it would immediately get nullified when it actually matters during the discussion section.
5 A Toggle That Forces Player Names To Represent Their Color
Another fix for the Colorblind issue that would also make it easier for friend groups where everyone doesn’t know each other is a color-names-only option. Basically, players would enable this and their name in-game would change to whatever their color was. So, at the meeting screen, it would just be a list of Red, Blue, Cyan, Green, etc". We’re sure people have experienced this problem before where the group used people’s real names rather than their in-game ones, and one person who didn’t know everyone would be super confused as to who is who. This would hopefully fix that.
4 An AFK-Timer For Ghost Crewmates
This next one isn’t necessarily a problem for groups of friends playing together, but those who have been playing in public lobbies know this issue all too well. And, there are a lot of them considering this game just hit 1.5 Million concurrent players. To explain this issue further, let’s just say that 7-10 players join a lobby, throw their skins on, and are good to go. Then, once the game starts, people find out they aren’t the imposter and immediately leave. And, if they don’t, once they die they immediately go AFK, making it impossible for the Crewmates to win by completing all tasks. An easy fix for this would be to punish people who leave mid-game with a timer similar to how games like League of Legends do it. And, for AFK Ghosts, a simple AFK-timer that’s toggled before the game starts would make short work of players like these.
3 More Customizable Options
One big thing Fall Guys has over Among Us is the variety and levels of customization. In Fall Guys, players can change their color, pattern, face, costume (and there are some amazing ones), emotes, and even their win-screen animation. In Among Us, it’s their skin, color, hat, and pet.
Adding some sort of mechanic that rewards players for winning (like FG’s crowns) or allows them to customize their win screen, death animation, kill animations, or more would absolutely add a ton to the experience.
2 Some Sort Of Notepad To Take Notes
There’s a lot of little bits of info to remember in any one game of Among Us. First, players have to know the layout of the map. Then, they need to know the names of each room. Plus, they should learn where all the tasks are located and what they’re called, then the vent locations, and it just keeps going. So, in order to help keep little notes, there should be a togglable “notes” area of the UI where people can jot down quick tidbits of information in-between rounds or on the move. We don’t think it should be like Town of Salems “Will” system where players can see these notes once the person writing them dies, but even that could be something to play around with.
1 An In-Game Voice Channel/Chat
This is the biggest once, and for good reason. Among Us needs in-game voice channels/chat. Why do they need it if Discord works just as well? Think about players who don’t have a big group of friends to play with, but who still want to experience what Among Us has to offer. They’re joining public lobbies and having to discuss and hash out all the details through the in-game text chat, which is way harder. A game shouldn’t be dependant on a completely unrelated program in order to work as intended, there needs to be an in-game way for players to vocally communicate with each other between rounds and so on.
NEXT: Fall Guys: The Official Twitter Account is Out of Control and We Love it