An Interview With Remnant From The Ashes Taylor Denison
Taylor Denison is the senior technical combat designer at Gunfire Games and the man responsible for some of the coolest (and most brutal) boss fights in Remnant: From The Ashes. We spoke with Taylor to learn about his approach to boss encounters, how he thinks about designing bosses, and what it takes to make a challenging, memorable boss fight. What Makes A Boss Fight Good? Taylor designed the vast majority of post-game DLC bosses for Remnant, including the body-splitting root monster Riptide, the optional super boss Iskal Queen in the Swamps of Corsus DLC, and all but one of the bosses in final DLC, Subject 2923 (excluding the Brudvaak, the Rider and Vargr, the Warg boss fight)....